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The following year, Donkey Kong received a sequel, Donkey Kong Jr..The third game in the series, Donkey Kong 3, was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two-player simultaneous cooperative play.This game also introduced Mario, a modern icon of the genre, under the name Jumpman.Donkey Kong was ported to many consoles and computers at the time, and the title helped to cement Nintendo's position as an important name in the video game industry internationally.The term platform game is somewhat ambiguous, particularly when referring to games that predate the widespread, international use of the term.The concept of a platform game as it was defined in its earliest days is somewhat different from how the term is commonly used today.
Donkey Kong had a limited amount of platforming in its first two screens, but its last two screens had a more pronounced platform jumping component.
This title laid the groundwork for other popular two-player cooperative platformers such as Fairyland Story and Bubble Bobble, which in turn influenced many of the single-screen platformers that would follow.
Beginning in 1982, transitional games emerged that did not feature scrolling graphics, but had levels that spanned several connected screens. , released for the Atari 2600, featured broad, horizontally extended levels.
Manic Miner (1983) and its sequel Jet Set Willy (1984) continued this style of multi-screen levels on home computers.
Wanted: Monty Mole won the first ever award for Best Platform game in 1984.